אם הייתי מליונר, כל כך הייתי קונה את הכל. אני בטוח שהמחיר לא גבוה במיוחד, אין שם אף פרנצ'ייז שעדין חיי ובועט בזמנים המודרנים ולהיות הבעלי של ג'ים ו-MDK יכל להיות סופר מגניב. עכשיו אני עצוב ששייני מתו
DrKeo כתב:קרייטק מצטמצמים, ממש מצטמצמים. ההתרחבות המטורפת שלהם לא הייתה לי ברורה מראש, למה הם הפכו את עצמם ל-9 אולפנים ממש לא ברור לי. חמישה אולפנים נסגרי - סין, בולגריה, הונגריה, טורקיה ודרום קוראה. בשנתיים האחרונות נסגרו עוד שני אולפנים, טקסס ואנגליה.
בשיא קרייטק היו 9 אולפנים, עכשיו כל מה שנשאר הוא הצוות המקורי בגרמניה (Farcry1, Crysis 1-3 ו-Ryse) והצוות האוקראיני (Warface). קרייטק אומרים שהם עכשיו נכנסים לפוקוס של פיתוח מנוע ומשחקי הארד קור בלבד.
InterAl כתב:חזון ה-F2P שלהם כשל, וטוב שכך.
swym כתב:InterAl כתב:חזון ה-F2P שלהם כשל, וטוב שכך.
החזון שלהם התממש. הביצוע שלהם הוא זה שכשל.
[In September 1995] I was hired by the president of the company, [Tetsuo] Mizuno-san, and he told me that, “Squaresoft will always be with Nintendo. … As long as you work for us, it’s basically the same as working for Nintendo.” And the week after I joined, they started saying, “Oh, maybe we should switch to Sony.” So I was kind of shocked.
Of course, back then I wasn’t the president of Square. There was a management level above me, and I talked with them to make the decision. But PlayStation games being on CDs was the biggest factor. If you wanted to make a 3D action game on a Nintendo 64 cartridge with that limited space, you could do it. But I wanted to create a 3D role-playing game. It was very clear in my head what I wanted to make, but that would have been difficult on Nintendo’s hardware.
The biggest problem was, of course, memory. Based on our calculations there was no way it could all fit on a ROM cartridge. So our main reason for choosing the PlayStation was really just because it was the only console which would allow us to use CD-ROM media.
At that time, Square was really close to Nintendo. We were basically like a second party for them. So when their new system was in development, we gave them lots of advice, like, “You’re going to need a CD-ROM drive for it,” “You don’t have enough bandwidth to do what we’re trying to do,” and, “With what you have now, we’re not going to be able to make an RPG.” We gave them lots of advice. But [Nintendo president] Yamauchi-san at Nintendo basically refused to listen to any of it. And that’s when Sakaguchi-san and the management team at Square decided, “OK, we’re going to go with Sony now.”
When we made the decision to go with Sony, for about 10 years we basically weren’t allowed into Nintendo’s offices. From a consumer’s point of view, it was good to have two companies competing with each other because prices wouldn’t rise and it would be better for them. But from a business perspective, our main interest was making sure that Sony won and Nintendo lost, basically, because that would be better for us.
I don’t think [anyone from Nintendo gave us a hard time]. They said, “Oh, we don’t need that.” That’s what they said. [Laughs] Their philosophy has always been that Nintendo hardware is for their games, and if a publisher wants to publish, “OK you can do it.” But if you don’t like it, “We don’t want you.”
What I heard was Nintendo said, “If you’re leaving us, never come back.”
Uncle Pey'j כתב:סיור של IGN בסטודיו החדש והסופר-מגניב של קוג'ימה:
http://www.ign.com/articles/2017/01/26/ ... the-studio
משתמשים הגולשים בפורום זה: Bing [Bot] ו־ 30 אורחים