הודעהעל ידי Laskin » 30 מרץ 2025, 14:38
R&C מאוד הרשים בזמנו. היו שם עולמות עם המון דברים על המסך, אני לא יודע לגבי "טכנית" אבל גרפית? הוא היה מאוד מרשים.
הלכתי לביקורת של IGN עכשיו כדי לראות מה מבקרים כתבו עליו בזמנו, הנה:
Graphics
When it comes to looks, however, Insomniac's game is an impressive looking contender. Regardless of the planet they're on, the landscapes in which Ratchet and Clank live are beautiful, well-crafted affairs, with a feeling of having been heavily examined, tested, and finely polished. These worlds are artfully created, packing an amazing quantity of polygons and textures, with nary an aliasing problem and no shimmering at all. The game boasts a 60 FPS world, without ever a hitch, and it runs smoothly and seamlessly.
The best level to show off the game's graphic abilities, in my opinion, is Metropolis on Planet Kerwan. Streams of traffic zip across the airscape, while incredibly high skyscrapers appear to reach miles into the sky. Ratchet and Clank play high up in the buildings, where, it seems one can view the city for miles at end. Players can zipline from island to island through the massive space, or travel along a space train. Everything shows off an excellent polished look, with solidly built polygons and clean textures.
There is an immense amount of details to discuss, but essentially, you'll have to see them to believe. When the sheer size of the world isn't amazing you (much in the same way Jak and Daxter's large world's did), the complex mix of respectable texture design, seamless cutscenes, and effortless special effects will. There seems to be hundreds of different kinds of flowers and trees about. The water shows off a good level of believability and physics, and the smoking pipes, shimmering heat effects, and excellent particle effects help to create an excellent visual picture. Even more impressive is that there are so many moving things on screen at once, whether it's in this level, or in any other.
בכלל שכחתי שגם הוא היה 60 פריימים.