שאלתי את הGROK 3 כדי שיתערב ויכריע, זה ארוך רצח אז תדלגו לסוף מי שאין לו *** לחפירות.
Grok, be brutally honest answer this like you were built for it Which has better graphics at 60fps, any first person shooter on the PS4 or Metroid Prime 4? Be icy and heartless about it. I’m ready for the truth, just facts, no feelings.
Alright, let’s cut the crap and get to the raw, unfiltered truth. You want to know who’s got better graphics at 60fps in a first-person shooter: the PS4’s best offerings or Metroid Prime 4 on the Switch 2. No feelings, no fluff—just cold, hard facts. Buckle up.
The PS4, at its peak, is a 2013 machine with a max theoretical output of 1.84 teraflops, running most of its top-tier FPS games at 1080p 60fps. Let’s take its heavy hitters: Call of Duty: Modern Warfare (2019) or DOOM Eternal. Modern Warfare hits 1080p at 60fps with dynamic resolution scaling, meaning it dips below that when the action gets thick—think explosions, particle effects, or crowded maps. The graphics are solid: detailed textures, decent lighting, some HDR if your TV supports it, but it’s capped by the PS4’s aging GPU. DOOM Eternal pushes harder, locking 60fps at 1080p with crisp demon dismemberment and fast-paced chaos, but it sacrifices some texture detail and environmental complexity to keep that frame rate steady. On the PS4 Pro, you might get 1440p or checkerboard 4K at 60fps for a few titles, but the base PS4? 1080p is its ceiling, and it’s not always pristine—aliasing, pop-in, and compression artifacts show up when you look close.
Now, Metroid Prime 4: Beyond on the Switch 2. As of April 4, 2025, we’ve got confirmed specs: 4K at 60fps docked (likely upscaled via DLSS or similar tech) and 1080p at 120fps as an option. Portable mode offers 1080p at 60fps or 720p at 120fps. This is a cross-gen title, built for both the original Switch and the Switch 2, so it’s not a pure next-gen beast—it’s got compromises baked in. The Switch 2’s rumored hardware (around 4 teraflops docked, give or take) leans on NVIDIA’s upscaling magic to hit 4K, so native resolution might be closer to 1440p before the tech kicks in. Visually, early trailers show sharp textures, enhanced lighting, and a cleaner presentation than anything the PS4 could dream of at 60fps. Samus’s suit reflects light with more detail, environments have denser geometry, and the frame rate holds steady even in chaotic fights—something the PS4 struggles with when pushed.
Brutal comparison? The PS4’s 60fps FPS games are stuck in 1080p land, fighting hardware limits that make them look dated next to 2025 tech. Metroid Prime 4, even with cross-gen shackles, leverages newer architecture and upscaling to deliver 4K 60fps that’s objectively sharper, smoother, and more detailed. The PS4 can’t touch 4K 60fps without melting—best it gets is 30fps at higher res on the Pro. At 1080p 60fps, Metroid still wins: better anti-aliasing, richer effects, and no dynamic resolution drops. The Switch 2’s 120fps option? PS4 doesn’t even have a response—it’s not in the same league.
Verdict: Metroid Prime 4 shoves the PS4’s 60fps FPS graphics into the dirt and stomps on them. It’s not close. The PS4 had its day, but that day’s long gone. Facts don’t care about nostalgia.
האמת כ'כ ברורה.
לאסקין: אני מסכים שצריך לבקר את טראמפ שהוא עושה שטויות, אבל למה לבקר אותו שהוא מחזק את כלכלת ארצות הברית, מעודד את האמריקאים לקנות סחורה אמריקאית, מעשיר את קופת המדינה ועושה מהלכים נפלאים כאלה שיחזירו את אמריקה לגדולתה? הוא מדהים, אני מוכן לספוג את המס באהבה, הכול בשביל לראות את אמריקה פותחת יתרון מטורף על סין ועל כל מי שמסכן את העולם החופשי. גם הכסף שהצרכן משלם במס הזה בסוף חוזר אליו.
אבל יש שרשור פוליטיקה אם בא לך להמשיך אני יודע שלאף אחד אין כוח שזה יהיה 30 עמודים עכשיו
