טוב, אפשר להיות בטוחים עכשיו שהצוות של פפ16 קורא בווקסלים 😃 זה מה שהבמאי של פפ16 והצוות שלו רוצים לעשות
azutoyo Maehiro certainly lies within the second category. Although it is possible to define him as a "planner", the Japanese equivalent to what Western studios call game designers, we would be overlooking the impressive diversity of his more than 25-year career at Square Enix, from creating the levels of Vagrant Story to writing the scenario for Final Fantasy XIV's reboot, or designing Final Fantasy XII's battle system — not forgetting his gift for pixel art.
וזו המטרה הסופית של הצוות.
By choosing Maehiro, Yoshida was not only hoping to realize their previously aborted collaboration, but also—and above all—to call forth "the soul of Matsuno's games". As if it wasn't already obvious, Maehiro commented during the same live letter: "I love to read, and I read works from a lot of different authors, but I'd say the number one influence on my work is game designer Yasumi Matsuno. For more than half of my career I've worked with Matsuno. Originally, I was actually in charge of battle systems, but he was a huge influence for writing dialogue and game scenarios."
לול, גם הבמאי של פפ16 עבד על VS וגם מנסה להיות היורש? הGOAT שלנו הגיע.